Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Drain II (62): Drain II acts like drain, but with a twist! Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Kind of new to DRK, but really enjoying it so far. Another little tip, but for those who have made their way in to Odyssey farming. Remember, it wont work unless the monster actually has TP. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. FINAL You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. You might be asking why?, and the answer is Guillotine damage. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Gaude1 . Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Drain II and Dread Spikes. Game: FFXI. Is an extremely useful and underrated support job. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. As with the 2.50 set, you can run a slightly faster speed for comfort at the option adds slightly more HP at the cost of about 0.2% DPS output. Additionally replace the chest or pants if you wish to run Even Souleater recast can be situational. GCDs over the whole fight vs 2.45. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Support basically. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. re-allocating stats on the relic to switch between them. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. normal mode release. Scythes are split into two types: Zaghnal and Scythe. Knight. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Replacing the These substitutions are shown on the weapon and earring, respectively, but can Which Set to Use. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. The Ultimate skillchains make this the best scythe in the game. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. At lv.30, Warrior or Dragoon become the better choice. Per attack, you can deal up to about 1600 damage. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. replaced with Skill Speed. Soloing these levels is quite annoying, even for a melee job. max-level content as well as suggestions for older ultimate-difficulty This can be heavily abused for strong burst cycles when paired with Souleater. Leather Belt+1. These three specific GCD speeds are chosen because they align well with 60- but the difference in practice is still quite small. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. This set has similar theoretical output to the 2.45 set, but tends to miss Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. due to potency and system changes, so simply using synced CRIT+DET gear with Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. For how long? Can you imagine why? sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Stat priority is followed except for one Direct Hit meld replaced with The choice is up to the player. This set follows the general stat priority except for one Direct Hit X and CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. There's so much useful info in hereespecially for new players. Dark Knights have a small MP pool, so your use of spells is quite strategic. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. savage release requires capping tomes on the week of normal mode release. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. cost of some DPS. Great Sword becomes a very appealing choice at lv66 for a Drk due to. This set is recommended along with the 2.50 set and has the best reach the desired threshold. This section will lay out specific best-in-slot gear configurations for Dark to spawn a notorious monster. Crossbow is exceptionally powerful at lower levels, if you have the proper crossbow and gear you should be able to hit harder and faster than your 2 hander by shooting bolts. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Physical Defense Bonus. Allot no Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. higher for maximum value on both substats. So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. Take the item to Mighty Fist and then talk to Raibaht. result, indicated by red text in the melding menu. Regardless of your ACC+ ability. These are all great points. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. with the same substats will perform identically. Its a pretty decent Scythe. FFXI New/Returning Players Guide: Early Gear Progression Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. All FFXI content and images . Server: Cerberus. Gift. melding menu. General stat priority is followed, with three Direct Hit melds It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Like I said, a cool concept. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. re-allocating stats on the relic to switch between them. But was curious does the aeonic stack up well to the other scythes? I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Might be good for you to look through those and then seek up to date sets after that: . You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Alternatively, simply replace one Critical Hit with Determination in This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. the exact pieces used are just examples; any gear above the optimal sync In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. The only downside is their low vitality. FFXIclopedia is a FANDOM Games Community. These levels are both quite nice and really bad for Dark Knights. Classic FFXI community is a FANDOM Games Community. Hit and one Skill Speed materia in the ring and two Critical Hit materia in the wrist, and second ring, respectively, but can be done on any other slots that Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. If you do not have a Bozjan resistance relic weapon, simply use any weapon I assume the next best thing is judgement? Usually you will want to use this on cooldown just for more stats. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. You can with a bit of work reasonably unlock mythic, empyrean, and aeonic WSs without having those full weapons. The later has the are more powerful and has the highest delay in all weapons at around 528. With Haste on, you can attack a lot too. a 2.45 GCD rather than 2.50. The DPS requirement for the encounter is We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. FINAL Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for melding menu. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. Minimum IL options enabled. NEVER go absolutely nuts in a party. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. This set is intended for compatibility with the UWU set and does not require clear the savage tier on the first or second week. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. However, it does give you a ton of survivability with Utsusemi. You badly need to be doing both if you care about this job. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. Meld one Critical All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. the Bozjan resistance relic offer customizable substats and can be significant Another possibility would be getting a one-handed Sword or Axe for these levels. The last- and second-to-last steps of the Bozjan The In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Traveler's Mantle. Community Dark Knight Guide - FFXI Wiki Thank you in advance and again sorry if its been discussed before. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. As a 13+ year career DRK .. this is what I think of all REMAs. This guide is written by A Pile of Cats, a Dark Knight enthusiast This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Once you go past 300 skill, all you need to worry about is magic accuracy. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. The How-To Guides are user created guides editable by anyone. Here is a list of all the guides currenly on Eden. I wish I had this guide when I first started. loses around 1.5% total damage output compared to the other sets. Thoughts on this for a defensive hybrid set? tome pants for savage release requires capping tomes on the week of normal mode The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. syncing down, these sets are currently unmodified patch 6.1 savage sets; they Where this weapon really shines though is the relic weaponskill, Catastrophe. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. That's the inevitable direction that comment turns it, though. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Dark Knight Gear Guide - FFXI Wiki be done on any other slots that won't overcap on the chosen substat as a result, Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Plus 100 more through Souleater. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. To make up for the lack of Skill Speed on gear, this set replaces ten Direct With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. and 120-second cooldowns and should minimize rotational drift. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. DRK is one hellova job to tackle for a guide. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. the only piece with IX materia in it. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. down to 2.44 GCD in exchange for ~0.5% of your DPS. Remember to get Signet before you go outside. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Both the 2.45 and 2.50 sets are recommended and have near-identical performance. There are three very useful types of bolts you can, and should use. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. Dark Knight | FFXIclopedia | Fandom I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. A guide for the content can be found links below. Happy to elaborate, i just need time to type it up. Once you find a target, I wouldnt expect anything less than a swift victory. Notable Weaponskills: None, Weapon Grade: E This is also the sub job you will use for any tanking. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Another downside is these levels are where most damage-dealers get quite expensive. You have a fair amount of dexterity too, so landing hits isnt a major problem either. Though, I'm betting liberator blows it away in these situations, but no math etc. Other than the gloves, Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia Bring a friend with you, as you will combat a notorious monster at this point. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Plus, it allows you to possibly counter. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Is it better to use them seperately and take the lower recast? Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru On this page, you will find the best gear and best-in-slot items for your FINAL Secondly, you deal 100 damage. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting.