Defeat enemies, keep learning how to use Strand, and don't die a lot. Stop a charging monster with the flaregun just before it hits you, Have a monster chasing you kill another player instead, Betray another player using the flaregun, causing them to die to a monster. Below are all possible answers to this clue ordered by its rank. Improved Navigation. You will start each run in Outlook, a . There will be various notes throughout the maze outlining their mechanics, as they differ from Smiley's from Chapter 1. Make sure you watch the faces as you near the front of the table, they will shift and the music will stop. Expect sound cues while walking through the pathway. On the way to the next puzzle, you may come across an area with some stones that resemble coffins. From the tiles area, you will be led back to this words puzzle. This specific puzzle can be found on the Sewer map. After selecting that, our goal is to light up each row by interacting with the correct tiles in the row below. Around the edges are crates and hay bales you can hide behind. Head towards the lit building to save checkpoint. Heres a walkthrough and guide of chapter 3 of Labyrinthine. You have to find the following items in the area: To find all of the parts, you basically need to go through every single building in the area as its hard to pinpoint exactly which building has which part, considering theres no map in the game. Welcome to chapter two! In the next area, look for a key on the shelf and unlock the next door. Insert all five keys and the bars will be removed. They are marked as purple rooms on the Magical Map. The first one is a puzzle just like a Memory game. Phase 1: Now we must get all the tiles of the top row lit up. At the information station on the left there are two items on the counter for you to grab: the flashlight and a tape recorder. After youre done with the words, you can try solving the 9-tiles puzzle. Try restarting your game? Make a wrong move and Chloe is knocked off the pillar. Every time you step on a tile, it lights up the adjacent tiles. Once they defeat her, she'll reward them with two . (taken from Lights out puzzle solver and modified) Questions, Comments, Issues? Labyrinthine: Chapter 1 Puzzles Walkthrough & Guide. Turn LEFT after the second bench. Its on the right-side. We now need to work on the bottom row. Hit E on each of the bottles in the order on the key. We will need to run around the Crypt in order to find 3 different sculptures, illustrated with unique symbols. There will be two keys in the area (right-side and left-side of the building). When you begin, pick up the stone with the rune . Most of the time you won't need to repeat this often, probably once or twice, though if you're unlucky it'll take three or four. Lets move on and find where the exit is located. Use the stairs up and youll find a book telling you how to open the door at the cemetery. In her notes, Joan prepared us for the next puzzles that we will need to complete in order to exit the old Crypt. Move the tiles around the board so the tile that should end in the middle of the top row is in the center of the puzzle. A move consists of flipping a "switch" inside one of the squares, thereby toggling the on/off state of this and all four vertically and horizontally adjacent squares. Each puzzle room contains a simple puzzle for players to solve. Didn't realize it was supposed to be so hard. Walk all the way to the end. Inside, youll find a key on the painting. You should now have one green glowstick by the first arrow, and two green glowsticks by the second arrow. Now, look for this area in the image below. From here, we basically start from the beginning! Take the right path, and the medallion will be hanging from a broken section of the walkway.Medallion #4The fourth medallion is in the electric shack puzzle section. In the maze, youll see some dead bodies hanging. By Preston Fusci. The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game. In this maze you will encounter Clubfoot and the Witch. Chapter 5 Puzzle Walkthrough And Guide Labyrinthine, Labyrinthine: Chapter 3 Walkthrough And Guide, Labyrinthine: Chapter 2 Puzzles Walkthrough & Guide, Sons Of The Forest How To Get Maintenance And VIP Keycards, Sons Of The Forest: How To Find The Shotgun (Location), Sons Of The Forest: How To Find The Shovel (Location), Sons Of The Forest: How To Repair Your Base, Sons Of The Forest: How To Find The Shotgun Rail (Location), Sons Of The Forest: How To Find The Machete (Location), Sons Of The Forest: How To Find The Modern Axe (Location). Heres a walkthrough and guide of the puzzles in Chapter 1 of Labyrinthine. After opening both gates, Pigman and the Crypt zombies will move around freely, and the Pig specifically will be looking for you. Once the lever is unlocked, pull the lever. There is also a note inside the greenhouse - pictured below. Walkthrough the maze as directed.Collect the flashlight from the left side.Turn LEFT to go towards the garbage can.Take your next RIGHT.Turn LEFT after the bench.Turn LEFT after the second bench.Continue through the open area, go through the wood.Walk past the puzzle and follow the only path to CHECKPOINT 1.Checkpoint 2Take your first leftContinue straight and turn left at the lamp post (one way)Adjacent squares puzzle:Enter code 1, 2, 9Visually, this looks like: (you enter from the bottom left)1 2 xx x xx x 3Follow the one-way path back to the cryptex.Enter code: EQU INO XESGo through the gate and reach CHECKPOINT 2.Checkpoint 3Grab lantern from inside the shack.Stick left to get to the sigil thing.Hit the lever.Enter the door immediately to the right of sigils.Stick LEFT until you reach the candle tree, then cross the open area diagonally.Turn left, and then rightCollect SIGIL from PARTY tableHead back the way you came. Lets get out of here and see what the next chapter has in store for us! Go into the water next to the red building where you'll find shallow water, and the final medallion is hanging beneath the house. It publishes for over 100 years in the NYT Magazine. Interacting with a tile will show you a rune, which you need to match with a rune on another tile. While in the Axe fortress, Chloe and Nadine come across three jumping puzzles. You can sometimes hide in the bushes but Im not sure how it works, because sometimes he still kills you if you hide. After placing the tablet with the strange rune on the left pedestal, the structure activates and retracts down in the ground. Make sure everyone in your party is ready - once you pull this lever the monsters are released and you CAN DIE. These effigies are glowing in purple so you should be able to spot them. Your objective would be to find five keys and pull three levers to finally exit the area. When we solve it, the iron bars behind us will rise and we will gain access to pull the first lever. Your companion never stood a chance with you in Chapter 6. Once you find the fifth arrow however, we're going to change it up a bit to save some time. When you arrive at a blocked path, clear . The Case Files game mode uses some puzzles from story mode, though unlike in story mode, the solutions to these puzzles are randomized when the case is generated. Suicide yourself onto an enemy or return to where you came from. 1. The chopped wood becomes a bridge to the other side. Be careful though, on the left side of the Crypt we will encounter our first monster for the Chapter The Crypt Zombie. Follow the same logic with the top row by touching the corresponding tiles in the bottom row to light up the tiles in the middle row (e.g. To solve the puzzle, you just need to match the two identical runes. This is a puzzle from Chapter 4, where a set of 16 tiles are laid out across a wall, and is only available on the Crypts. Pull the lever and go back to where you inserted the two rune stones in the beginning. Before leaving the building, turn on the lights at the swamp using the switch. April 16, 2021 by Ordinary Gaming. While facing away from the graveyard, turn left and stick to the border until you find the last effigy on a tree. Here's a walkthrough and guide on the puzzles in Chapter 4 of Labyrinthine. Since the whole Crypt is open now, we will meet our second and final enemy for the Chapter Pigman. Nearby, you should find the room. The difficulty is that when you click on any square, in addition to its state, it changes the . 6. Thanks and have a great day! Here's a walkthrough and guide of the puzzles in Chapter 1 of Labyrinthine. Once you solve the cryptograph then the gates to the right will open to Chapter Two (2) and the next area. So if the bottom left and bottom middle tiles are not lit up, touch the top left and top middle tiles. Go back the way you came, Take the last right. Your aim is to decipher the words in the middle to open the gate. This will open the door and is the combination for this puzzle. Once you have three effigies and the dagger, you can open the door. Then, go upstairs and unlock the first door you see. I'm glad you find it useful. In this chapter, the objective is to escape the swamp via a boat. When we solve it, the iron bars behind us will rise and we will gain access to pull the first lever. Me and my friends ecountered a bug unless we did a thing wrong. [4] Then, interact with it again so that the wood is chopped, and press again to push the wood away. If you have time make sure to admire the attention to detail that was put into creating it! Here we come to an end for Labyrinthine Map - Level 5 + Locations hope you enjoy it. Im not sure what the books are for but theyre not mandatory to complete the puzzle. If you'd like to be able to practice safely, you can always go into Chapter 1 and scramble the puzzle there to work through the steps, or you can use the DDO Vale Puzzle Solver to try it out. The player needs to memorize the correct color in order to advance through the 5 stages of the puzzle. Continue with each successive row of tiles until the only remaining lights are in the bottom row. Make sure that you pick up the lantern on the stool inside the cabin - this is an important tool and provides proximity lighting. Step on it to begin. All rights reserved. If you cant find it, try opening the drawer until a key drops. To repel the creature, you have to stand within a bonfires range. Follow the maze and make it through to the key chamber. In this area, you will notice that you have to find sluice gate parts to repair the sluice gate. The creature has red symbols on its back and will chase after you if he spots you. Continue on down the wooden path until you reach a fork going left and right. June 27, 2021 0. Solver. . From Amata K.K. There are TWO (2) notes present in this area and are pictured below. Place one green glowstick down next to the tile to remind yourself that it's the first in the sequence, that way if the next arrow is incorrect and resets the puzzle, you can go back to that first arrow to start the sequence again. YOU CAN NOW DIE. Touch the tiles on the top row that correspond to the tiles that are not lit on bottom row. Stuck in this game? Enter the maze through the exit on the left behind the cryptograph. This puzzle is simply a guessing and memory game, where there's a specific order you have to interact with the arrows. Open a couple sluice gates, and on the left side of the opening for one of them will be slightly upraised land.